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RULES for

LIMITED ALTITUDE LAUNCH CONTEST #4

 

 Thursday 23 August 2012

9:30 -- 12:00

 

CD Aric Wilmunder

Changes are highlighted in  yellow

 

INTENT OF RULES

The idea is

1) Avoid the need for eagle vision by

  • limiting the height of powered climb

  • shorter flights to reduce need for high thermal climbs

2) Wider range of skills -- points for

a) takeoff

b) landing

c) precision time

3) Competitors vote on their preferences for the next contest.

4) More spectator appeal.

 

AIRPLANE  RULES

Any Pre 1943 Old Timers, and pre 1950 European Old Timers. Scaling is allowed.

Each plane has an altitude switch which shuts off the motor above 654 feet (200 meters)

Electric Power -- with no battery rules, no motor rules, and no wing loading rules.

Rudder, elevator and motor controls only -- no folding props, flaps, spoilers or ailerons.

 

FLIGHT RULES -- 5 Rounds

Contest score is best 4 rounds of 5

Five Mass Launches

Target times of  3, 4, 5, 6 and 7 minutes.

All planes takeoff in sequence, controlled by the launch master.

Timers start their watches at takeoff.

Timing stops when the wheels touch ground.

Scoring

 Takeoff  5 points.   (Hand launch 0 points)

Land on runway 15 points.

Achieve target time -- score 100 points

OR

Miss target time -- score 100 points less a point per second of amount early or late.

Maximum time points = 100    Minimum time points =  0     (No negative scores).

Maximum total points per round = 120

 

General Rules

Takeoffs will be at 25 ft intervals along the east side of the runway, and will run diagonally 30 degrees from the runway direction. Pilots will be behind the safety fence.

Hand launches (if required) will be from the field perimeter, upwind side.

After touchdown leave the runway immediately. Either do a "touch and go" or taxi quickly off to the side or end of the runway.

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