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Changes are highlighted in yellow |
INTENT OF RULES The idea is 1) Avoid the need for eagle vision by
2) Wider range of skills -- points for a) takeoff b) landing c) precision time 3) Competitors vote on their preferences for the next contest. 4) More spectator appeal. |
AIRPLANE RULES Any Pre 1943 Old Timers, and pre 1950 European Old Timers. Scaling is Ok. Each plane has an altitude switch which shuts off the motor above 654 feet (200 meters) Electric Power -- with no battery rules Rudder, elevator and motor controls only -- no folding props, flaps, spoilers or ailerons. |
FLIGHT RULES -- 5 Rounds Contest score is best 4 rounds of 5 Three Mass Launches Target times of 3, 4, and 5 minutes. All planes takeoff together after a ten second count-down. Timers start their watches at the end of the count-down. Timers verify that motors are off 30 seconds after countdown ends. Timing stops when the wheels touch ground. Scoring Takeoff bonus 5 points. Land on runway 15 points. Achieve target time -- score 60 points. Miss target time -- score 60 points less a point per second of amount early or late. Maximum 60 points. Minimum 0 points (No negative scores). Two Mass Launches (No more 'anytime' launches) Target times of 6 and 7 minutes. (These needs thermal assistance) Timing starts 3 minutes after launch, or earlier if pilot calls "START" Motor may be stopped and started at will before timing starts. Timing stops when the wheels touch ground. Scoring Takeoff bonus 5 points. Land on runway 15 points. Leave runway immediately after landing 10 points. This rule was dropped at the last minute Achieve target time -- score 60 points. Miss target time -- score 60 points less a point per second of amount early or late. Maximum 60 points. Minimum 0 points (No negative scores).
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General Rules Takeoffs will be at 25 ft intervals along the east side of the runway, and will run diagonally 30 degrees from the runway direction. Pilots will be behind the safety fence. Hand launches (if required) will be from the field perimeter, upwind side. After touchdown leave the runway immediately. Either do a "touch and go" or taxi quickly to the side or end of the runway. |